As with many stories, the bulk of the fun in Beyond: Two Souls is found in its journey rather than its conclusion. But that doesn't make one care any less about the game's troubled personalities. Astute players likely will have some idea of the twists - and their resolutions - well before they happen. The only potential downfall is that this twist-filled, anachronistically told tale of a young woman coming to grips with her supernatural talents is perhaps a little too predictable. Knowing that there are multiple outcomes in the plot, as well as the ability to explore new sections of this story by making a separate choice, lets the tale develop in very interesting ways. The performances are incredibly well-done, handled by actors that are clearly bringing their talent to a complicated script. The motion-captured performances of the 150 actors involved - including Hollywood stars Ellen Page and Willem Dafoe - result in what is probably the most photo-realistic presentation of human characters yet seen in a game. The PlayStation 4 release of Beyond: Two Souls includes an additional story mode which lets you experience the story in a chronological order, as well as the original mode which plays the episodes in the.
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Like Quantic Dream's previous game Heavy Rain, the goal in Beyond: Two Souls is to relate an engrossing and emotional story that makes players feel for the characters the same way they would those in a movie or TV show - perhaps even more, since you're controlling one of them. Beyond: Two Souls is an enhanced port of the PlayStation 3 game release which includes the base game slipstreamed with the DLC. The key to enjoying this complex, genre-bending adventure is to go in with an open mind and not expect a traditional gaming experience. A second player can join in by taking control of Jodie's paranormal companion, Aiden, who can do things like possess enemies and manipulate objects without being seen. Less a game than an interactive movie or TV show, this narrative-driven experience has some action in the form of quick-time events that require players to tap buttons to match icons that appear on-screen, but many of its lengthy chapters see players doing things not normally equated with games like spending time as a homeless person and working and getting to know a family living on an isolated Navajo ranch. The story covers 15 years of her life, from the time she's a small girl living with a foster family who's terrified of her powers through some troubled teen years she spends in a research facility all the way up to her early twenties, when the CIA starts to take an interest in her abilities.
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